Mathematics
instructional design is a practice of creating students’ mathematical experiences
which make the acquisition of knowledge and skill more efficient, effective,
and appealing.
An
instructional design consists of instructional design in general and design of
teaching learning mathematics. The elements of instructional design in general
are various or type; background or the philosophy; and also the example. The
elements of design of teaching learning mathematics are various or type;
background; example; comparison or reach marking; and appropriate design.
Good
instructional design takes into account the role the on-screen presentation
plays and the role the instructor plays in the experience for the learner. Good
instructional design will help to avoid what our math student is experiencing
as she tries to grapple with solving linear equations. Good instructional
design therefore has to provide accessible skill attainment. (1)
I
think the instructional design that appropriate with students is design that
developed by Vygotsky, that is social development theory. I choose this theorem
because I think that vygotsky theorem development is very close to students, so
if we use it on teaching learning process, it will be success. Vygotsky theory can be explained bellow:
Vygotsky's
theory of social cognitive development is complementary to Bandura's social
learning theory. Its major thematic thrust is that "social interaction
plays a fundamental role in the development of cognition" (Kearsley
1994e). Most of the original work of this theory was done in the context of
language learning in children.
An
important concept in Vygotsky's theory is that "the potential for
cognitive development is limited to a certain time span which he calls the
'zone of proximal development' (Kearsley 1994e). He defines the 'zone of
proximal development' as having four learning stages. These stages "range
between the lower limit of what the student knows and the upper limits of what
the student has the potential of accomplishing" (Gillani and Relan 1997, 231). The stages can
be further broken down as follows (Tharp & Gallimore 1988, 35):
Stage
1 - assistance provided by more capable others (coaches, experts, teachers);
Stage
2 - assistance by self;
Stage
3 - internalization automatization (fossilization); and
Stage
4 - de-automatization: recursiveness through prior stages.
The
four stages can be expressed in following diagram:
Another
notable aspect of Vygotsky's theory is that it claims "that instruction is
most efficient when students engage in activities within a supportive learning
environment and when they receive appropriate guidance that is mediated by
tools" (Vygotsky 1978, as cited in Gillani & Relan 1997, 231). These
instructional tools can be defined as "cognitive strategies, a mentor,
peers, computers, printed materials, or any instrument that organizes and
provides information for the learner." Their role is "to organize
dynamic support to help [learners] complete a task near the upper end of their
zone of proximal development [ZPD] and then to systematically withdraw this
support as the [learner] move to higher levels of confidence." (2)
This
theorem means that teacher can’t teach high topics to students so they can’t
understand the topics. But teacher also can’t teach low topics so students very
easy to understand the topics and they don’t care to the topics.
The
advantages of using this theorem are:
- By using Vygotsky theorem, students’ psychology is very well, so it can develop their social interaction.
- Cognitive development is limited to a certain range at any given age.
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